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  • What is STEAM?

    STEAM stands for Science, Technology, Engineering, Art, Mathematics, it is a successor of STEM. According to ‘All Education Schools.com, 2019. STEAM is a new vision to promote student critical thinking, creativity, collaboration, and collective being through transdisciplinary consciousness and conscience. The shifting from STEM to STEAM is an integrative approach for life-long holistic education to bring the much-needed paradigm shift. Further, Quigley & Herro, 2019 said that “The arts in STEAM not only cements the disciplines together as one with a broader scope and disciplinary identity, but it also fences the essential characteristics of the whole to mimic the real-world issues and problems.” Science, Technology, Engineering, Arts and Math are similar fields of study as that they all intricately connected and involve imagination and none relies on just one method for inquiry and investigation. Why STEAM? Today’s era is fast changing rather than evolving, every minute, every second some or the other technological advancement is being born. Therefore, in this fast paced technologically advancing world there is a need to teach relevant, in-demand skills that will prepare students to become innovators, job creators not only for their future but for the future of the country & make a DENT in GOBAL MAKER'S MOVEMENT. STEAM IN EDUCATION Education has always been under tremendous pressure to respond to this dynamic, fluid and ever-changing world. In lieu of this Buczynski and her co-authors say "The parallel spaces of science and art are pulled towards each other by the education needs of the 21st century ". STEAM is a pedagogy approach to learning that uses Science, Technology, Engineering, Arts and Mathematics as focal points for guiding student inquiry, dialogue, and critical thinking. It is much more than just an instructional strategy is developing an ingenuity for innovation and transforming the traditional school education in such a manner that community development is also supported. As per Connor et al., 2015; Quigley et al., 2019 “STEAM education serves as a model to create a new interface between theory and practice breaking/crossing the disciplinary boundary”. It facilitates a learning environment in which all students can engage and contribute. It offers holistic development of students where they can exercise both sides of their brain at once. As opposed to traditional models of teaching, STEAM education has the most profound benefits at schools and higher education institutions. It empowers the student to employ project-based learning that is transdisciplinary as well as inclusive i.e., it dissolves the boundaries between the conventional disciplines and gives rise to learning based on finding a solution to real-world problems. It is important to note that students who are taught under such a framework are not just taught the subject matter but are taught how to learn, how to ask questions, how to experiment and how to create. It prepares students to work in fields that are poised for growth, the skills students gain from such education can be translated into almost any career. #education #STEAM #Science #technology #engineering #Arts #maths #TechKnowSkola #Hands_on_learning #DIY #learn #the_technology_school #engineers #innovators #elearning

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